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Rubymine debugger
Rubymine debugger













  1. RUBYMINE DEBUGGER HOW TO
  2. RUBYMINE DEBUGGER CODE

SketchUp/sketchup-ruby-api-tutorials/wiki/RubyMine-Project-Setup#making-the-ide-sketchup-api-aware

RUBYMINE DEBUGGER HOW TO

Give your IDE insight to the SketchUp Ruby API by feeding it stubs:Īs an example of how to set up your IDE we created an example that describe the process for RubyMine: To address this we created TestUp, a wrapper on top of Minitest that works within SketchUp along with a GUI interface to manage your tests.

RUBYMINE DEBUGGER CODE

This pose a problem when you want to set up unit tests for your code that needs to run within SketchUp. The standard testing frameworks for Ruby usually assume your tests are run from Ruby's console interpreter. SketchUp/sketchup-ruby-api-tutorials/wiki/RubyMine-Debugger-Setup Testing We also have a guide on setting up RubyMine as an example of how you can set up your debugger: This will let you use the debugging functionality of IDEs/editors that support the Ruby Debug protocol: To make debugging SketchUp Ruby extensions easier we have a Ruby debugger interface that can be added to your SketchUp installation. SketchUp/ruby-c-extension-examples Debugging We provide examples on how to create Ruby C Extensions that work with various SketchUp versions and platforms: This allows for more complex functionality and possible performance improvements. Ruby itself allows you to work with Ruby code via C (and C++). SketchUp/sketchup-ruby-api-tutorials Ruby C Extensions within SketchUp These will take you through various common scenarios and concepts of the SketchUp API. To get you started we have a collection of examples of tutorials. For more information refer to the LayOut API Overview.Ĭurrently the LayOut Ruby API is only available from SketchUp. LayOut APIĪs of SketchUp 2018 you can also create and manipulate LayOut documents. Visit our SketchUp Developer Center for more information and resources on SketchUp's APIs. It is available from within SketchUp, it cannot be used by itself. Whereas the investment I put into emacs feels like it'll last me decades.The SketchUp Ruby API allows you to interact with SketchUp models and the SketchUp application. Binding keystrokes through UI is a complete PITA, and it always feels like a dodgy investment, because you don't know how easily or reliably you'll be able to export it or import it onto the next version or next job. The ability to write a mode hook that binds a key to a function that's especially handy in that mode - or even bind a key to a lambda that only needs to work in the current session - is killer though. Emacs REPL buffers work very well for this too. I then look at the command history and pluck ou the bits I want to keep, and refactor them. I find Ruby is best written in an in-context REPL, where the results can be interactively seen. I don't code languages like Ruby in anything like the same way I write C or Java. Instantaneous lookup of message strings made whole chunks of the app almost trivial to work with, whereas they were a chore before. Much of the app I work on is written in CoffeeScript and Backbone. This package changed the way I worked - it's instantaneous incremental grep from across your whole repository. But I don't normally use it, I normally use helm-git-grep, often initialized with text from the cursor. It works especially well when you're browsing symbols created through metaprogramming. I was more productive after 6 weeks in emacs than 6 months in RubyMine.Įmacs' robe integrates with pry to do symbolic lookup of definition (I guess that's what you mean by "method click-through").

rubymine debugger

I used RubyMine for 8 months before switching to emacs. I found IDE debug setup to be quite fiddly, as a lot of our app needs other bits - Java, C++, queuing, mock smtp, etc. much better than RubyMine's debugger in practice. I find pry, pry-debugger, pry-remote etc.















Rubymine debugger